Research Scientist

I’m a researcher focused on computer graphics and machine learning, passionate about solving problems with math and code.

Education

Shanghai Jiao Tong University - B.E. in Computer Science and Technology (Zhiyuan)
2016-2020

University of California San Diego - Ph.D. in Computer Science and Engineering
2021-2025 (quit)

Work Experience

Tencent - R&D
JUNE 2024 - SEPTEMBER 2024

I worked with the Lightspeed Studio and Last Sentinel team on real-time physics and mesh reduction UE5 plug-in.

Implemented XPBD in compute shader using Vulkan.

Implemented QEM and tried global vertices concentration flow and neural representation

miYoHo - Graphics Research Intern
MARCH 2021 - AUGUST 2021

I contributed in developing real-time live streaming of Vtuber Lumi within three months while exploring key frame trajectory control.

Worked with Technical Airtist to develop Projective Dynamics in Lumi simulation codebase

Implemented prototype key frame control pipeline in Taichi

Wrote SPH fluid simulation demo

Microsoft Research Asia - Research Intern
OCTOBER 2019 - JUNE 2020

I collaborated with experienced researcher on undergrad thesis about real-time hair simulation.

Proposed a local-global hair simulation method that iterates between Newton's method step and LCP solver

Accelerated existent hair simulation algorithm by 10x

Projects

Links to my works can be found on github.com/pielet and more details can be provided upon request.

Core Technologies

PyTorch, Jax, Huggingface, TensorRT, vLLM, SGLang, TRL; CUDA, CUTLASS, triton; Unreal Engine, Blender, Houdini, Unity, Vulkan, OpenGL; Docker, Kubernetes, TypeScript, Django, PostgreSQL.

Hi there, I'm
Shiyang Jia.

avatar

I'm a researcher focused on solving problems in computer graphics and machine learning. I am interested in large language models, multimodal reasoning, generative models, reinforcement learning, formal proof, crypto, and differentiable graphics. I like photography, snowboarding, digital drawing, electric guitar, sci-fi movie and anime. I sometimes do game streaming on bilibili.

Research Scientist

I’m a researcher focused on computer graphics and machine learning, passionate about solving problems with math and code.

Education

Shanghai Jiao Tong University - B.E. in Computer Science and Technology (Zhiyuan)
2016-2020

University of California San Diego - Ph.D. in Computer Science and Engineering
2021-2025 (quit)

Work Experience

Tencent - R&D
JUNE 2024 - SEPTEMBER 2024

I worked with the Lightspeed Studio and Last Sentinel team on real-time physics and mesh reduction UE5 plug-in.

Implemented XPBD in compute shader using Vulkan.

Implemented QEM and tried global vertices concentration flow and neural representation

miYoHo - Graphics Research Intern
MARCH 2021 - AUGUST 2021

I contributed in developing real-time live streaming of Vtuber Lumi within three months while exploring key frame trajectory control.

Worked with Technical Airtist to develop Projective Dynamics in Lumi simulation codebase

Implemented prototype key frame control pipeline in Taichi

Wrote SPH fluid simulation demo

Microsoft Research Asia - Research Intern
OCTOBER 2019 - JUNE 2020

I collaborated with experienced researcher on undergrad thesis about real-time hair simulation.

Proposed a local-global hair simulation method that iterates between Newton's method step and LCP solver

Accelerated existent hair simulation algorithm by 10x

Projects

Links to my works can be found on github.com/pielet and more details can be provided upon request.

Core Technologies

PyTorch, Jax, Huggingface, TensorRT, vLLM, SGLang, TRL; CUDA, CUTLASS, triton; Unreal Engine, Blender, Houdini, Unity, Vulkan, OpenGL; Docker, Kubernetes, TypeScript, Django, PostgreSQL.